Could you lose your job to a robot? In an earlier post, I wrote about 10 Ways to Foil a Robot, which I hope was inspiring and optimistic. In reality, artificial intelligence is yet another tool for knowledge professionals—an arrow in the quiver.
People at organizations with underperforming KM platforms can really struggle to find information; unfortunately, they pretty much need to know exactly what they want and where it is, before they can find it. A great KM platform solves that problem.
If your organization relies on a shared drive or a DMS—or an underpowered knowledge management system—to house or reference critical information assets, that’s a real handicap. It means you can only retrieve valuable content if you know exactly what you want (and where it is), and that means you often have to rely on institutional memory.
Earlier this year, we presented a “KM Conversation” with knowledge management evangelist and expert Stan Garfield. “Gamification Accelerates KM Adoption” focused on using proven gamification techniques to encourage active participation in KM initiatives and venues. Earning membership in a “Circle of Excellence” can be a powerful knowledge exchange incentive.
Originally posted 1/15/2015
I left this year’s American Alliance of Museums (AAM) conference with its theme, “Innovation Edge,” rumbling through my brain. My old Webster’s Dictionary defines innovation as:
1) the introduction of something new
2) a new idea, method, or device: novelty
My own definition is simpler: a new or better way of reaching a goal.
Topics: Collections Management
Many librarians choose to work on their own, inside many different types of organizations. All library skills—whether reference, cataloging, or collection development—are useful and valuable to both solo librarians and their users. However, there are challenges (both budgetary and organizational) to going it alone which require one-person library managers to seek out both a network and a professional development “support system.”
Earlier this year, we presented a “KM Conversation” with knowledge management evangelist and expert Stan Garfield. “Gamification Accelerates KM Adoption” focused on using gamification techniques, including offering tangible rewards for participation.
Does your organization’s mobile website lack the punch of your desktop version?
“Today, most people are searching on Google using a mobile device. However, our ranking systems still typically look at the desktop version of a page’s content to evaluate its relevance to the user. This can cause issues when the mobile page has less content than the desktop page because our algorithms are not evaluating the actual page that is seen by a mobile searcher.”
–Google Webmaster Central Blog, Mobile-first Indexing, November 4th, 2016
As part of its new mobile-first strategy, Google will give preferential search rankings to “mobile-friendly" sites (sites optimized for mobile devices). This change will have a significant impact on search results.
We interviewed the Research and Information Coordinator for “PFTA”— a publicly funded trade association and leader in workplace health and safety education—to find out how they leverage Presto for DB/Textworks to widely disseminate information that helps companies fulfill the vision of workplaces without injuries, illnesses, or fatalities. Read on for more information.
Earlier this year, we presented a “KM Conversation” with knowledge management evangelist and expert Stan Garfield. “Gamification Accelerates KM Adoption” focused on using gamification techniques—including awarding points and point scoring—to help build user engagement and ensure your KM platform is vibrant and widely leveraged within your organization.