Last week we introduced the topic of 3D digitization in museums. The post investigated 3D digitization adoption and explored one of the two main methods: photogrammetry. This post will evaluate the second method—LIDAR scanning—and will conclude with recommendations for museums to consider when choosing a 3D digitization method.
With increased availability of affordable virtual reality (VR) and augmented reality (AR) technologies, it may seem like 3D digitization of environments, objects, and structures is fairly new. For museums, experimenting with 3D digitization began in the early 2000s and is now becoming commonplace within a museum’s digitization lab.
It is undeniable that technology has a growing presence within the museum sphere. At first, audio-visual technology was harnessed by the museum to augment the museum’s exhibits and provide an enhanced user experience. However, with the universality of everyone owning a smartphone, the museum has seen an increasing rate of technology encroachment, and not of their own making.
In my current book on promoting knowledge management initiatives within the corporate world, I warn against focusing too much on technology, which is a very common problem. But you will ultimately need to use technology for your KM program, so it’s important to understand it and use it in the optimal way. A critical component of successful technology procurement and rollout is a thorough understanding of how technology products are reviewed and approved.
Are we ready for this? Sometimes a new technology simmers for years and then just seems to explode into the present. There are a few things cresting now in the consumer and business markets that we need to pay attention to.